Character input devices, e.g. Keyboard
_reset: *const fn (*const SimpleTextInput, bool) callconv(cc) Status_read_key_stroke: *const fn (*const SimpleTextInput, *Key.Input) callconv(cc) Statuswait_for_key: Eventpub fn reset(self: *const SimpleTextInput, verify: bool) StatusResets the input device hardware.
self: *const SimpleTextInputverify: boolpub fn reset(self: *const SimpleTextInput, verify: bool) Status {
return self._reset(self, verify);
}pub fn readKeyStroke(self: *const SimpleTextInput, input_key: *Key.Input) StatusReads the next keystroke from the input device.
self: *const SimpleTextInputpub fn readKeyStroke(self: *const SimpleTextInput, input_key: *Key.Input) Status {
return self._read_key_stroke(self, input_key);
}pub const SimpleTextInput = extern struct {
_reset: *const fn (*const SimpleTextInput, bool) callconv(cc) Status,
_read_key_stroke: *const fn (*const SimpleTextInput, *Key.Input) callconv(cc) Status,
wait_for_key: Event,
/// Resets the input device hardware.
pub fn reset(self: *const SimpleTextInput, verify: bool) Status {
return self._reset(self, verify);
}
/// Reads the next keystroke from the input device.
pub fn readKeyStroke(self: *const SimpleTextInput, input_key: *Key.Input) Status {
return self._read_key_stroke(self, input_key);
}
pub const guid align(8) = Guid{
.time_low = 0x387477c1,
.time_mid = 0x69c7,
.time_high_and_version = 0x11d2,
.clock_seq_high_and_reserved = 0x8e,
.clock_seq_low = 0x39,
.node = [_]u8{ 0x00, 0xa0, 0xc9, 0x69, 0x72, 0x3b },
};
pub const Key = uefi.protocol.SimpleTextInputEx.Key;
}