extern structstd.os.uefi.protocol.absolute_pointer.AbsolutePointer[src]

Protocol for touchscreens.

Fields

_reset: *const fn (*const AbsolutePointer, bool) callconv(cc) Status
_get_state: *const fn (*const AbsolutePointer, *State) callconv(cc) Status
wait_for_input: Event
mode: *Mode

Values

Constantguid[src]

Source Code

Source code
pub const guid align(8) = Guid{
    .time_low = 0x8d59d32b,
    .time_mid = 0xc655,
    .time_high_and_version = 0x4ae9,
    .clock_seq_high_and_reserved = 0x9b,
    .clock_seq_low = 0x15,
    .node = [_]u8{ 0xf2, 0x59, 0x04, 0x99, 0x2a, 0x43 },
}

Functions

Functionreset[src]

pub fn reset(self: *const AbsolutePointer, verify: bool) Status

Resets the pointer device hardware.

Parameters

self: *const AbsolutePointer
verify: bool

Source Code

Source code
pub fn reset(self: *const AbsolutePointer, verify: bool) Status {
    return self._reset(self, verify);
}

FunctiongetState[src]

pub fn getState(self: *const AbsolutePointer, state: *State) Status

Retrieves the current state of a pointer device.

Parameters

self: *const AbsolutePointer
state: *State

Source Code

Source code
pub fn getState(self: *const AbsolutePointer, state: *State) Status {
    return self._get_state(self, state);
}

Source Code

Source code
pub const AbsolutePointer = extern struct {
    _reset: *const fn (*const AbsolutePointer, bool) callconv(cc) Status,
    _get_state: *const fn (*const AbsolutePointer, *State) callconv(cc) Status,
    wait_for_input: Event,
    mode: *Mode,

    /// Resets the pointer device hardware.
    pub fn reset(self: *const AbsolutePointer, verify: bool) Status {
        return self._reset(self, verify);
    }

    /// Retrieves the current state of a pointer device.
    pub fn getState(self: *const AbsolutePointer, state: *State) Status {
        return self._get_state(self, state);
    }

    pub const guid align(8) = Guid{
        .time_low = 0x8d59d32b,
        .time_mid = 0xc655,
        .time_high_and_version = 0x4ae9,
        .clock_seq_high_and_reserved = 0x9b,
        .clock_seq_low = 0x15,
        .node = [_]u8{ 0xf2, 0x59, 0x04, 0x99, 0x2a, 0x43 },
    };

    pub const Mode = extern struct {
        absolute_min_x: u64,
        absolute_min_y: u64,
        absolute_min_z: u64,
        absolute_max_x: u64,
        absolute_max_y: u64,
        absolute_max_z: u64,
        attributes: Attributes,

        pub const Attributes = packed struct(u32) {
            supports_alt_active: bool,
            supports_pressure_as_z: bool,
            _pad: u30 = 0,
        };
    };

    pub const State = extern struct {
        current_x: u64,
        current_y: u64,
        current_z: u64,
        active_buttons: ActiveButtons,

        pub const ActiveButtons = packed struct(u32) {
            touch_active: bool,
            alt_active: bool,
            _pad: u30 = 0,
        };
    };
}