_0: u1 = 0BAD_ACCESS: bool = falseBAD_INSTRUCTION: bool = falseARITHMETIC: bool = falseEMULATION: bool = falseSOFTWARE: bool = falseBREAKPOINT: bool = falseSYSCALL: bool = falseMACH_SYSCALL: bool = falseRPC_ALERT: bool = falseCRASH: bool = falseRESOURCE: bool = falseGUARD: bool = falseCORPSE_NOTIFY: bool = false_14: u18 = 0pub const ALL: MASK = .{
.BAD_ACCESS = true,
.BAD_INSTRUCTION = true,
.ARITHMETIC = true,
.EMULATION = true,
.SOFTWARE = true,
.BREAKPOINT = true,
.SYSCALL = true,
.MACH_SYSCALL = true,
.RPC_ALERT = true,
.CRASH = true,
.RESOURCE = true,
.GUARD = true,
.CORPSE_NOTIFY = true,
}pub const MASK = packed struct(u32) {
_0: u1 = 0,
BAD_ACCESS: bool = false,
BAD_INSTRUCTION: bool = false,
ARITHMETIC: bool = false,
EMULATION: bool = false,
SOFTWARE: bool = false,
BREAKPOINT: bool = false,
SYSCALL: bool = false,
MACH_SYSCALL: bool = false,
RPC_ALERT: bool = false,
CRASH: bool = false,
RESOURCE: bool = false,
GUARD: bool = false,
CORPSE_NOTIFY: bool = false,
_14: u18 = 0,
pub const MACHINE: MASK = @bitCast(@as(u32, 0));
pub const ALL: MASK = .{
.BAD_ACCESS = true,
.BAD_INSTRUCTION = true,
.ARITHMETIC = true,
.EMULATION = true,
.SOFTWARE = true,
.BREAKPOINT = true,
.SYSCALL = true,
.MACH_SYSCALL = true,
.RPC_ALERT = true,
.CRASH = true,
.RESOURCE = true,
.GUARD = true,
.CORPSE_NOTIFY = true,
};
}